Education

At Clare we have a varied programme of educational activities, including history, geography, art, science, technology and English. All programmes have been developed to match the requirements of the National Curriculum, and many involve the use of resources which are available on site.

If you would like to visit the park and take advantage of any of the programmes, please contact the Senior Ranger on 01787 277491 or at john.laws@et.suffolkcc.gov.uk to ensure that all resources are made available for your group. You can also book the teaching room at the park.

The Park Rangers may be available during your visit to assist with programmes. If you require this service, please get in touch with us.

To access each programme, click on the headings below. You may print out each programme and bring them to the park with you.

You are advised to read the Teachers' Notes (PDF, 24Kb) before you visit.

One activity includes sites around the town as well as within the Country Park. It is therefore important that a sufficient number of supervisors accompany pupils. You may even wish to break into groups, so small groups undertake certain activities. The programmes and activities are designed to be flexible in order to fit into your requirements, but if you require assistance, have any questions, or wish to discuss other needs, please do not hesitate to contact the Senior Ranger.

There is no charge for the use of the resources or for visiting the park. Toilets are provided within the park, and within the teaching room.

Art in the Park (PDF, 128Kb)
This section includes ideas for making collages, using resources, shapes and objects within the park. Also included is a 'heraldry' programme encouraging pupils to develop their own Achievement of Arms (or Coat of Arms). This step-by-step guide is easy for teachers and pupils to follow, and encourages pupils to identify with their backgrounds, hobbies and ways of life.

Character Trail (history and role-play) (PDF, 56Kb)
Take your class around the park by following the trail, learning about its fascinating history. Pupils are encouraged to play the parts of characters associated with the park, making this a fun and exciting way of learning. Character cards are included.

Clare in History & Geography - Holiday and Seaside Trains - Social change (PDF, 40Kb)
Looking at Britain since 1930, this programme considers the social history of leisure and tourism, while also considering geography. Using resources on site such as old railway posters, postcards and maps, pupils are encouraged to undertake historical enquiry to empathise with the time of their grandparents.
 

Clare in Geography - Railway closure, land use, tourism and the future (PDF, 36Kb)
What effect did railway closure have on Clare? Was it a good idea? What does this mean for visitors to Clare, and Clare residents? This programme looks at the reclamation of the derelict railway land and conversion to a country park, public transport provision in Clare and tourism. It also considers whether re-opening the railway would be beneficial to Clare, with pupils investigating the alternatives while considering sustainability.
 

Clare in History - Clare and the railways in Victorian times (PDF, 36Kb)
Looking at the huge developments which were undertaken in Victorian times, this programme introduces pupils to life before the railways (when travel was impossible for most) before showing how the coming of the railways changed life forever. Using resources on site, pupils learn about how the lower classes suddenly had leisure time and opportunities, how cheap trade reduced poverty, and how the Victorians brought about a life which we now take for granted. A rewarding programme showing the dramatic effects of this important era.

Clare in History - World War Two (PDF, 36Kb)
What effect did World War Two have on daily lives? How did ordinary people keep up morale, particularly in Suffolk where enemy bombers were frequently seen overhead on bombing raids? Evacuation was a real possibility for Clare's children, and the railway was a target for enemy bombers intent on disrupting supply lines (such as the line through Clare). Pupils learn of the terror of railway workers, the disruption to daily life, rationing and the uncertainty of it all. Wartime recipes teach pupils how to stretch their rations and how to make the best of a difficult situation.

Materials - Science and Technology (PDF, 24Kb)
A tour of the park shows how different materials have been used over time for different purposes. Pupils look at the construction of the castle and the railway station, and show what materials were required to move a train quickly and efficiently.

Medieval Role-Play (PDF, 36Kb)
A story set in Clare in the 1340s, based on the characters of the park and town. Elizabeth de Burgh is holding a feast, and has invited her friends from afar. Pupils see how she prepares and shops, and how long her friends' journeys take. However, with the threat of plague there is a scare, and the local friars help out. Not just a drama programme, this activity allows pupils to get into medieval life, and to compare life to today. Things we take for granted today used to take a great deal of effort, and simple things like water were not an option. A real eye-opener!
 

The Clare Quiz Book (PDF, 336Kb)
A non-challenging bit of fun. This activity is a suitable second activity while visiting the park (particularly with the Character Trail). Using a map, pupils guide themselves around the park answering questions. They can learn about historical and natural aspects of the park.

The Permanent Way and Forces - Science and Technology (PDF, 32Kb)
How are such heavy loads moved at such speed? How are trains guided along the rails (permanent way)? Pupils learn about forces and friction, and the design of a railway. An activity shows very clearly how rail is far more efficient than road.
 

The Chronology Game (PDF, 32K)
An excellent activity in historical enquiry and chronology. There are two versions of this activity, one within the park, and one within the whole town of Clare. Pupils explore the area, answering questions as they go (all answers are dates). These answers are then placed on a timeline. Teachers are encouraged to set up a timeline in their classroom, to which can be added dates throughout the school year as they learn more. This encourages pupils to put dates and events into context and chronology.